Reference sheets and scale
Props describe and generate exactly like characters and wardrobe, with one extra field. Scale is a plain-language size cue ("about the size of a paperback") and it's what stops a hero prop rendering hand-sized in one sheet and desk-sized in the next.
Scale, and why it exists
Image models have no sense of scale from a description alone. Ask for “a brass key” and you’ll get everything from a locket charm to a doorstop, at random, across a set of images that are supposed to depict one object.
The Scale field takes a plain-language comparison, about the size of a paperback, a shoebox, a car, and feeds it to the prompt separately from the description. It is the single highest-value field on the tab and it takes four words to fill in.
The six categories
Categories filter the list and hint at how much attention a thing deserves.
| Category | What belongs there |
|---|---|
| Hero | Props the camera lingers on and characters handle. Worth a reference sheet. |
| Set dressing | Fills the frame, builds the world, rarely in close-up. |
| Product | Branded or placed products, where the exact look is contractual. |
| Vehicle | Cars, bikes, anything driven or ridden. |
| Practical | Props that must actually work on camera: a lamp that lights, a phone that rings. |
| Other | Everything that doesn’t fit the five above. |
Describe, then generate
Images come from text. A prop with no description generates something generic. The description is the work; the picture is the easy part.
Describe
Describe asks the text model to write a visual description from what the project already knows: the script, the scene headings, the prop’s own fields. Edit what comes back; it is a draft, not an answer.
Generate
Generate renders a reference sheet, combining that description with the active production design’s style prompt so everything in the project looks like it belongs to one film.
Iterate
Every generation is kept, not overwritten. Open the portrait modal to page through versions, rate them 1–10, pick the one that’s right, or upload your own image instead.
Scenes and shots
Props link to scenes, created by the import or added by hand. They also link to individual shots, which no other entity tab does. That narrower link is the point: a prop can be present in the room while mattering to only the two shots that frame it, which is what keeps a close-up’s reference set from including every object on the table.
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