Boarding a scene

Click a scene under Unstoryboarded, then press Analyze Scene. Fix the suggested panels in Edit mode, tick the ones you want, and press Generate.

Start a board

  1. Pick a scene

    Scenes with no board are listed under Unstoryboarded at the bottom of the Storyboards tab. Click one. A new board is made for it in the active production design, and it opens in the Storyboard panel at the bottom of the screen.

  2. Let the app suggest panels

    Press Analyze Scene. The design’s text model reads the scene and suggests a set of shots, one panel each. You need credits in your balance to run it.

  3. Review them

    The board opens in Edit mode with every panel ticked. Nothing has been drawn yet, so this is the cheap time to change your mind.

Scenes without a board, listed with their INT or EXT and time of day

Fix the panels before you generate

  1. Delete what you won't shoot

    Press the ✕ on a panel, then the check mark next to Delete? to confirm. Or tick several and press Delete (3), with your own count.

  2. Add what's missing

    Hover the gap between two panels, or the right edge of the last one, and press the blue +.

  3. Set the camera

    Click the colored shot type badge on a panel. Camera Settings opens with Shot Type, Lens, Angle, Depth of Field and Camera Movement. Pick what you want and press Save.

  4. Edit the words

    Each panel shows its prompt in labeled parts: Style, Setting, Shot / Camera, Reference Images, Description and Dialogue. Type in the Description part to change what’s drawn. Add things to leave out under Negative prompt.

A board in Edit mode, with Select All, Invert, Delete, Analyze and Generate
Camera Settings with shot type, lens, angle, depth of field and movement choices

Generate the pictures

Tick the panels you want and press Generate (3). Each one uses credits. Panels are drawn in the active design’s style, using the scene, location, character and wardrobe pictures you already have as references.

A dashed + square on a panel is a reference picture that doesn’t exist yet. Click it to make that picture first. A location’s picture comes before its scene’s, and a character’s before their wardrobe’s, so some squares stay grey until the first one is done.

Analyze (3) asks the text model to rewrite just the ticked panels. Cancel leaves Edit mode.

Still stuck?Ask in the Discord