Panels and revisions
A panel holds its shot terms, its story content (action and dialogue), and its image with the exact prompt and seed that made it. Every generation is kept, so you can page back.
What a panel holds
| Field | What it does |
|---|---|
| Shot label | The shot’s name on the day: 4A, 4B. Matches the slate. |
| Shot type | WIDE, MED, CU and so on. Carries through to the shot list. |
| Camera angle | High, low, eye level, over-shoulder. |
| Action | What happens in the frame. This is the main thing the image model draws from. |
| Dialogue | The line spoken over this panel, if any. Shown on the board, not drawn. |
| Description | Framing and staging notes for whoever shoots it. |
| Notes | Anything else: a lens, a reference, a warning about the location. |
The image, and what produced it
Each generated panel records the prompt it was made from, the model that made it, the seed, and any negative prompt. That’s not bookkeeping for its own sake: a seed is what lets you regenerate a panel with one thing changed rather than rolling the dice again and getting a different room.
Every generation is kept rather than overwritten, and a panel remembers which version you chose. Page back through them freely. Nothing you liked is lost because you tried one more.
Revisions and designs
New revision copies a whole board, leaving the original intact, for when the scene changes or you want to try a different coverage plan side by side.
A board is generated through a production design, and the list can be filtered by design. Boarding the same scene under two designs is a legitimate way to compare looks on real content rather than on a test image.
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