retro-diffusion/rd-plus
High quality and authentic pixel art image generation
Capabilities
Cost
Community model (estimated from hardware time)
Input Parameters
| Name | Type | Description | Default | Constraints |
|---|---|---|---|---|
prompt * | string | Text prompt for generation | — | — |
bypass_prompt_expansion | boolean | Disable automatic prompt expansion | false | — |
height | integer | Image height | 256 | min: 16, max: 384 |
input_image | string (uri) | Input image for image-to-image generation or reference. Will be converted to RGB without transparency. | — | — |
input_palette | string (uri) | Reference palette image to guide color choices | — | — |
num_images | integer | Number of images to generate | 1 | min: 1, max: 10 |
remove_bg | boolean | Remove background to create transparent images | false | — |
seed | integer | Random seed. Set for reproducible generation | — | — |
strength | number | Prompt strength in image-to-image generation. Higher values give closer adherence to the prompt, and lower values use more information from the input image. Only used when input_image is provided. | 0.8 | min: 0, max: 1 |
style | string | Style to apply to the generated image default: Clean pixel art style with bold colors and outlines retro: Classic pixel art style inspired by PC98 games watercolor: Pixel art mixed with a watercolor painting aesthetic textured: Semi-realistic pixel art style with lots of shading and texture cartoon: Simple shapes and shading, with bold outlines ui_element: User interface boxes and buttons item_sheet: Sheets of objects placed on a simple background character_turnaround: Character sprites viewed from different angles environment: One-point perspective scenes with outlines and strong shapes isometric: 45 degree isometric perspective, with consistent outlines isometric_asset: 45 degree isometric objects or assets, on a neutral background topdown_map: Video game map style pixel art with a 3/4 top down perspective topdown_asset: 3/4 top down perspective game assets on a simple background classic: Strongly outlined medium-resolution pixel art with a focus on simple shading and clear design topdown_item: Small 3/4 top down perspective assets with no background low_res: High quality, low resolution pixel art assets and backgrounds mc_item: High quality Minecraft-styled items and game assets mc_texture: Detailed Minecraft-style flat block textures, with enhanced prompt following skill_icon: Video game style skill icons for representing abilities | "default" | default retro watercolor textured cartoon ui_element item_sheet character_turnaround environment isometric isometric_asset topdown_map topdown_asset classic topdown_item low_res mc_item mc_texture skill_icon |
tile_x | boolean | Enable seamless tiling on X axis | false | — |
tile_y | boolean | Enable seamless tiling on Y axis | false | — |
width | integer | Image width | 256 | min: 16, max: 384 |
prompt required string Text prompt for generation
bypass_prompt_expansion boolean Disable automatic prompt expansion
false height integer Image height
256 min: 16, max: 384 input_image string Input image for image-to-image generation or reference. Will be converted to RGB without transparency.
input_palette string Reference palette image to guide color choices
num_images integer Number of images to generate
1 min: 1, max: 10 remove_bg boolean Remove background to create transparent images
false seed integer Random seed. Set for reproducible generation
strength number Prompt strength in image-to-image generation. Higher values give closer adherence to the prompt, and lower values use more information from the input image. Only used when input_image is provided.
0.8 min: 0, max: 1 style string Style to apply to the generated image default: Clean pixel art style with bold colors and outlines retro: Classic pixel art style inspired by PC98 games watercolor: Pixel art mixed with a watercolor painting aesthetic textured: Semi-realistic pixel art style with lots of shading and texture cartoon: Simple shapes and shading, with bold outlines ui_element: User interface boxes and buttons item_sheet: Sheets of objects placed on a simple background character_turnaround: Character sprites viewed from different angles environment: One-point perspective scenes with outlines and strong shapes isometric: 45 degree isometric perspective, with consistent outlines isometric_asset: 45 degree isometric objects or assets, on a neutral background topdown_map: Video game map style pixel art with a 3/4 top down perspective topdown_asset: 3/4 top down perspective game assets on a simple background classic: Strongly outlined medium-resolution pixel art with a focus on simple shading and clear design topdown_item: Small 3/4 top down perspective assets with no background low_res: High quality, low resolution pixel art assets and backgrounds mc_item: High quality Minecraft-styled items and game assets mc_texture: Detailed Minecraft-style flat block textures, with enhanced prompt following skill_icon: Video game style skill icons for representing abilities
"default" tile_x boolean Enable seamless tiling on X axis
false tile_y boolean Enable seamless tiling on Y axis
false width integer Image width
256 min: 16, max: 384 60eb48db78cb Updated: 6/26/2026 28.0K runs
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