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adirik/imagedream
Official
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Image-Prompt Multi-view Diffusion for 3D Generation
Capabilities
Reference Images
Negative Prompt
Seed
Cost
Community model (estimated from hardware time)
Input Parameters
| Name | Type | Description | Default | Constraints |
|---|---|---|---|---|
image * | string (uri) | Image to generate a 3D object from. | — | — |
prompt * | string | Prompt to generate a 3D object. | — | — |
guidance_scale | number | The scale of the guidance loss. Higher values will result in more accurate meshes but may also result in artifacts. | 5 | min: 1, max: 50 |
negative_prompt | string | Prompt for the negative class. If not specified, a random prompt will be used. | "ugly, bad anatomy, blurry, pixelated obscure, unnatural colors, poor lighting, dull, and unclear, cropped, lowres, low quality, artifacts, duplicate, morbid, mutilated, poorly drawn face, deformed, dehydrated, bad proportions" | — |
num_steps | integer | Number of iterations to run the model for. | 12500 | min: 5000, max: 15000 |
seed | integer | The seed to use for the generation. If not specified, a random value will be used. | — | — |
shading | boolean | Whether to use shading in the generated 3D object. ~40% slower but higher quality with shading. | false | — |
image required string Image to generate a 3D object from.
prompt required string Prompt to generate a 3D object.
guidance_scale number The scale of the guidance loss. Higher values will result in more accurate meshes but may also result in artifacts.
Default:
5 min: 1, max: 50 negative_prompt string Prompt for the negative class. If not specified, a random prompt will be used.
Default:
"ugly, bad anatomy, blurry, pixelated obscure, unnatural colors, poor lighting, dull, and unclear, cropped, lowres, low quality, artifacts, duplicate, morbid, mutilated, poorly drawn face, deformed, dehydrated, bad proportions" num_steps integer Number of iterations to run the model for.
Default:
12500 min: 5000, max: 15000 seed integer The seed to use for the generation. If not specified, a random value will be used.
shading boolean Whether to use shading in the generated 3D object. ~40% slower but higher quality with shading.
Default:
false Version:
8cae74eb2723 Updated: 2/26/2026 1.5K runs
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