Wardrobe Overview
A wardrobe is a named costume that belongs to a specific character. Every character gets a default wardrobe automatically; you add extra scene-specific costumes in the Wardrobe tab. Each wardrobe can carry a full-body costume reference portrait (2:3, tall) that keeps clothing consistent when you generate storyboards.
The Wardrobe Tab
The Wardrobe tab lives inside a project’s Development section. It lists every character costume as a row: a tall 2:3 portrait thumbnail on the left, the wardrobe name, a gray character-name tag, a green Default badge where it applies, a scene count, an inline description, and per-row Describe and Generate buttons. The toolbar across the top holds sort controls, a Select button, and + Add Wardrobe.

What Is a Wardrobe?
Each wardrobe record stores a name, a description of the costume, an isDefault flag, optional notes, and a scene count showing how many scenes use it. A wardrobe can also hold one or more AI-generated or uploaded full-body costume reference portraits at a 2:3 aspect ratio, meant to show the character head-to-toe in that costume.
Default vs Scene-Specific
Every character has two kinds of wardrobe:
Default Wardrobe
Auto-created the moment a character is added, named “[Character Name]’s Default Wardrobe” and marked with a green Default badge. It stands in for the character in any scene that doesn’t have a more specific costume assigned.
Scene-Specific Wardrobe
Created manually with + Add Wardrobe, then attached to particular scenes over in the Scenes tab. It overrides the default costume for just those scenes.
How Costumes Reach Your Storyboards
When storyboard reference images are gathered for a character in a scene, the app picks a wardrobe by walking down this chain:
The takeaway: generate a costume portrait for at least each character’s default wardrobe, and clothing stays consistent across every panel.
How Wardrobe Connects to Everything
Wardrobes sit at the intersection of characters, scenes, and visual output:
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