What a take records
Beyond the video, a take records its number, rating, notes, timecode, frame rate and a per-project reel alias. These are the technical fields an NLE needs to relink to the original camera media later.
The editorial fields
| Field | What it’s for |
|---|---|
| Take number | Which take of the setup. Matches the slate. |
| Shot label | The shot it belongs to: 4A, 4B. |
| Camera angle | Which camera, on a multi-camera setup. |
| Rating | 1–10. For sorting a setup without rewatching it. |
| Circled | The select. What post starts from. |
| Notes | Why it’s good, or what’s wrong with it. |
| Status | Where the upload is: pending, uploaded, or failed. |
The technical fields
You rarely set these by hand; they are read from the media on import. They matter because they’re what a conform depends on.
| Field | Why it exists |
|---|---|
| Timecode | The take’s source start timecode, read from the media rather than assumed to be zero. Without it an NLE cannot relink to the camera original. |
| Frame rate | Stored as an exact fraction rather than a decimal. 24000/1001 is not 23.98, and rounding it is how a conform drifts a frame over a ten-minute reel. |
| Variable frame rate | Phone footage is frequently VFR. When it is, the per-frame presentation times are stored too, so an edit against it stays frame-accurate. |
| Reel alias | A short, stable, per-project reel name. EDLs and older conform tools cap reel names at eight characters, so one is generated deterministically rather than truncating a filename and hoping. |
| Duration and dimensions | Length, resolution and whether there’s an audio track. |
Reference audio
A take can be audio rather than video: a reference recording for a scene, or a specific character’s lines. It’s the same record with a different media type, so reference audio sits alongside the picture it belongs to instead of in a folder somewhere.
Takes and the editor’s local bin are the only cuttable footage. The Media tab is on-set capture and cannot describe a clip precisely enough to edit against, which is exactly what the technical fields above are for.
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