Reviewing an Import
After parsing, CSF shows everything it found across three tabs — Scenes, Characters, and Locations — each item with a checkbox. Everything starts checked; uncheck what you don't want, then confirm with the Import N Scenes button.
The Review Screen
As soon as CSF finishes parsing your screenplay it switches the modal to the review screen. Nothing is saved yet — this is your chance to inspect what was extracted and decide exactly what to keep. The parsed items are split across three tabs at the top of the modal, each showing a live count of enabled items over the total, such as Scenes (42/42).
Choosing What to Import
Switch between the three tabs to review each category:
- Scenes — Every scene heading found in the script, each row showing its scene number and heading text (e.g., "INT. COFFEE SHOP - DAY").
- Characters — Character names pulled from dialogue cues, each with a count of how many dialogue lines they have (e.g., "(12 lines)").
- Locations — Locations parsed from scene headings. Interior and exterior variants of the same place may appear as separate entries.
Every item has its own checkbox and starts enabled. Click a row to toggle it — disabled items dim so you can see at a glance what's excluded. Uncheck anything you don't want, such as minor characters you won't storyboard or duplicate location variants you'd rather consolidate later.
Confirming the Import
The primary button reflects your selection and reads Import N Scenes, where N is the number of scenes still checked. Click it to create the script along with every enabled scene, character, and location. The button is disabled while zero scenes are selected, since a script import needs at least one scene. Use Back to return to the file step, or Cancel to close the modal without importing.
The Completion Summary
When the import finishes, the modal switches to a Script Imported Successfully summary listing exactly what was created:
- Scenes created
- Characters created
- Locations created
- Wardrobes created
- Scene-Character links created
- Scene-Location links created
From here you can press Close to finish — the new script opens in the editor and the Scripts list refreshes — or, if something looks wrong, Undo Import to reverse everything the import just created.
Tips
- You can always re-run the parse later with the Redo Import action on a script's row.
- If a scene doesn't show up, check that its heading starts with a Fountain-standard prefix like
INT.orEXT.— if no headings are found at all, the import stops before this screen and asks you to fix the formatting. - Characters are identified from dialogue cues. A name that never appears above a block of dialogue won't be extracted automatically.
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