Style Prompts
A style prompt is a free-text visual style description on your active design. It is pulled into every portrait you generate — characters, locations, scenes, and wardrobes — as a locked Style segment, so all your imagery shares one look.
What Is a Style Prompt?
A style prompt is a free-text description of the visual style you want for your project. It can cover any combination of visual attributes:
- Medium — watercolor, 3D render, photography, digital painting
- Art style — anime, noir, impressionist, photorealistic
- Lighting — soft natural light, dramatic chiaroscuro, neon glow
- Color palette — muted earth tones, vibrant neon, desaturated pastels
The style prompt defines how things look, not what they are. Subject matter is handled by each entity’s own description. You set the style prompt on the Image tab when you edit a design (see Creating & Managing).
How It Feeds Into Generation
When a design is active, its style prompt is auto-filled into every portrait modal. In the modal’s Image Prompt editor the prompt is split into color-coded segments, and the style prompt shows up as a non-editable Style segment (with an “Edit in Designs” tooltip — the only place to change it is on the design). The full image prompt is assembled from three segments:
Style — the active design’s style prompt (locked)
Framing — the design’s per-entity template for this entity type (locked)
Description — the editable, entity-specific text you write or auto-describe
Because the Style segment is locked in the modal, edit it once on the design and it updates everywhere. If no design is active, the Style segment simply doesn’t appear.
Works Across All Entity Types
The same style prompt applies to every entity type. Only the editable Description segment changes; the Style segment stays constant:
Characters
style + character framing template + character description
Locations
style + location framing template + location description
Scenes
style + scene framing template + scene description
Wardrobes
style + wardrobe framing template + wardrobe description
Each entity type pulls its own framing template from the design’s Image tab, so you can tune composition per type while keeping one shared style.
Writing Tips
- Focus on visual style, not subject matter — the Description segment handles subjects; the style prompt handles aesthetics.
- Start short and refine — “watercolor, soft light” is a perfectly fine starting point. Add detail as you iterate.
- Be specific about medium — “digital oil painting” beats “artistic.”
- Include lighting and color — “warm golden hour lighting, desaturated palette” goes a long way toward consistency.
- Avoid contradictions with descriptions — if your style says “black and white photography” but an entity description says “vivid red dress,” the model may produce unpredictable results.
Save as Design Default
Once you dial in a good seed and negative prompt in a portrait modal, the Save as design default button writes those settings back to the active design’s saved model preset. Future generations for any entity under that design start from the same seed and negative prompt, giving you a consistent baseline across characters, locations, scenes, and wardrobes.
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